‘Kagan Cooperative Learning: Cooperative Games with an Artistic Twist’ is a collaborative game based on a real-life art project

Kagan Cooperative learning is a new cooperative game for the iPad.

Kagan Interactive says the game has been designed for children who want to play together but don’t know what to play.

The game is a collaboration between the studio, which produces and publishes cooperative games and the Kagan cooperative game development studio.

The games’ designers say it is an exciting new concept that takes players in new directions with their creativity.

KAGAN is a cooperative game, meaning players are part of a team that works together to achieve goals.

KEGAN co-founder and co-developer Mark Jansson says the games are inspired by the idea of learning through play.

“One of the challenges of learning a new skill is that you have to be able to think and make a plan, so the more you try and plan, the less you can do,” Jansson said.

“You have to think about everything that’s happening in the world, and so the game asks you to be really creative with the way you think about what you’re doing.”

The games makers say the concept is based on the concept of a cooperative learning space, where people can come together to work together to solve problems.

Kagan co-founders Mark Janson and Mark Kagan, pictured at the 2016 World Economic Forum in Davos, Switzerland.

Kaga Co-Founders Mark and Jaga Kagan said they decided to take on the project after a chance encounter with a group of art students at a local art gallery.

“We realised that there was a space where people could come together and do collaborative projects and they weren’t doing that in other places,” Kaga co-executive director Kristian Stebhofer said.

The students decided to make a game based around the concept and were joined by the Kaga Interactive team.

“It was a little bit of a shock for us to realise that we could make this game and it was a great project, and we realised that this could work in the schools,” Kagan co-CEO and cofounder Jansson added.

The team has created a set of cooperative games, such as ‘The Art of Co-Working’, which has been a success and has been played by over 20,000 students.

“In the classroom, we have been seeing kids coming up with creative ways to solve puzzles, to learn and to explore, but not all of them have been successful,” Stebhemer said.

A co-operative learning space at a primary school.

“Our goal is to make sure the next generation of learning comes from a place of sharing and cooperation, and that’s what this game is about.”

Kaga says the students who participated in the project are making the games for fun and have been inspired by a project by the co-op game studio in which they were asked to create an interactive learning experience.

“There are a lot of things that kids learn in school, but there is a very narrow focus on certain subjects,” Jäger said.

Kagarani cooperative game in the classroom.

“The first time we did a game in school and we made the board, it was such a huge success.

It was really fun.

It’s been a very positive experience.”

Jägers game in Kaga’s class.

The co-ops have already started teaching in schools.

“A lot of kids who come to us for help are not able to play the game and they need some kind of help to get started,” Stibhofer added.

Karagans games are a collaboration of the studio and the school, and will feature the students working together.

“I think this is a really exciting idea, and it’s really inspiring for the future of collaborative learning,” Stigthofer said of the coop game.

The idea for a co-curricular game is new to the Finnish school system.

However, the game is already playing well.

“When we started thinking about it, we thought it was really difficult, and the students weren’t able to find the time to do it, so we thought maybe we should create a new co-organised learning project,” Kagans CEO said.

Co-op learning was a big idea for Kagan at the World Economic forum.

“This is the first time in our career that we have seen an idea of cooperative learning take off like this,” KAGANS co-chairman Kristian Jäg said.

He said the coochie board game has helped students who want a different type of learning to be part of it.

“Students are finding new things in their learning experience and this is the start of a new kind of learning experience for them,” he said.